Gaming

=GAMING IN EDUCATION=

MULTIUSER VIRTUAL ENVIRONMENT GAMES - These types of games have been for entertainment in the past. However, currently researchers are exploring their possible use in education. A virtual environment is created. Tasks or problems are embeded. Users create an Avatar to represent them in the environment. They are able to explore and communicate with other users. For more information follow the link below.

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To visit several of the games that are currently being used in education follow the following link. See the River City Project Quest Atlantis The Education Arcade

[|http://www.cited.org/index.aspx?page_id=159#ref]

EPISTEMIC GAMES - These games are designed to help students think in innovative and problem solving ways. Most of the situations are adult like and require the players to take on adult roles in society. To learn more about these games click on the links below.

[|Urban Science] - Players become urban planners. They work together to solve problems within their city.

[|Journalism.Net] - Players become reporters and work as professional journalists. They learn about news and how it relates to their community.

[|Pandora Project] Players have to problem solve a real life medical controversy.

AUGMENTED REALITY SIMULATIONS - These games are fictional but mirror real life and real time.

[|Labyrinth] - Online puzzle adventure game where players must use math skills as well as literacy skills.

[|Revolution] - Set in the 18th century this game is based on the American Revolution. The game responds to the choices made by the player and has realistic consequences.

[|Caduceus] - Online puzzle adventure. This game teaches about compassion. It also will test the players skills of logic and creativity.